Sexism

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Nakamura: "The term 'game mechanic' doesn’t appear in [Scalzi's] piece but it underlies the argument throughout, explaining how points that a player can spend on advantages like 'talent,' 'wealth,' 'charisma,' and 'intelligence' are distributed by 'the computer,' and that players must 'deal with them,' just like they must in real life. This argument makes racism and sexism seem socially neutral, mechanical, structural, and not a personal act of aggression or oppression perpetrated upon one person by another. In short, they are institutional, invisible, 'mechanical,' always business, never personal."

Ahmed: "The process of recognising sexism was thus not smooth or automatic. Even though I find it hard to remember not being a feminist, it is important to remember that I had multiple false starts. There was so much I resisted: I could take feminism in only bit by bit. Maybe there was only so much I could take in because it meant recognising that I had been taken in. You can feel stupid for not having seen things more clearly before. You have to give up on a version of yourself as well as a version of events. And maybe we need to remember: how hard it is to acknowledge that a world is not accommodating you because of the body you have."

Everyday Sexism Project